World Events

Every so often a world event opens on the server: FFA, TDM or Gladiator. You opt in, get sent to a glass arena and fight for Won.

Joining

  • An event starts every 8 to 15 minutes. The first one comes about 3 minutes after the server opens.
  • The mode is picked at random, then sign-up stays open for 30 seconds.
  • Joining is optional: press Join on the sign-up card.
  • You can't join while in combat, sparring, knocked, carrying or being carried.
  • Everyone is healed, then a 3-second countdown starts the match.

Modes

FFA

180 s
  • Everyone for themselves. NPCs fill up to 6 fighters.
  • The last one standing wins.
  • At time up: most knocks wins, then most HP.

TDM

240 s
  • Red vs Blue, teams balanced by stats.
  • NPCs fill each side to at least 3.
  • The side with someone left wins. No friendly fire.

Gladiator

360 s
  • One fighter per side in the pit, the rest wait on benches.
  • The winner stays with no heal, only the knock health pack.
  • The loser's side sends in a random next fighter.

Getting Knocked Out

Getting knocked puts you out. So does leaving the arena area, dying, falling into the void or leaving the game. When you're out, you're picked up, healed, your combat tag is cleared and you go back to where you joined from. Event NPCs match the players' average stats, scaled between 0.8x and 1.1x.

Rewards

RewardWon
Taking part25
Each knock40
Winning250

Knock Reward (Everywhere)

  • Knocking someone gives you 40 stamina and a health pack.
  • The health pack heals 25% of your max HP over 4 seconds.
  • It scales with how strong the victim is compared to you, up to x1.5.
  • Victims much weaker than you (under 0.3x your power) give nothing.
  • NPCs with no stats give nothing. 20-second cooldown per knocker.

Trivia

  • A player who wins an FFA with 5 knocks takes home 475 Won.
  • Choi clan members earn 30% more Won from events.