Fighting Styles
A fighting style is the tool you punch with. Every player spawns holding one, and holding it puts you in that style. Right now there is one style: Bare Knuckle, a street boxing style with a 4-hit M1 string and a heavy M2.
Bare KnuckleThe starting style. Open its full page: the string, the heavy attack and its Mastery.How styles work
- Your style is a tool in your hotbar. You can only have one style at a time.
- Holding the style tool gives you its idle, walk, attacks and block pose.
- Skills are separate tools. Holding a skill keeps the style you already have.
- Putting the tool away mid-swing lets the swing finish before your stance drops.
Bare Knuckle: M1 string
StatValue
Hits in the string4 (hit 4 is the knockback finisher)
Base damage per hit4 (grows with Strength and upper-body muscle)
Finisher damagex1.5
Stun, hits 1 to 30.6 s
Finisher stun0.8 s
Finisher knockback36 studs/s for 0.45 s
String resets after1.3 s without a hit
Cooldown after a full string2 s
Bare Knuckle: M2 heavy
StatValue
Base damage7 (grows with Strength and upper-body muscle)
LungeShort forward burst as the punch lands
Stun0.35 s
Knockback80 studs/s for 0.3 s
Cooldown3 s
SpecialBreaks blocks
Style rules
- An M2 can't cancel an M1: it waits until the M1 swing and its endlag are over.
- An M2 resets your M1 string.
- Holding M1 keeps throwing the string.
- Your M1s and M2 slow your walk while swinging. No running or dashing mid-swing.
- Attacking while walking or airborne keeps your legs free, so you can punch on the move.
Attack speed
- Agility speeds up your punches: +10% at 100 Agility, capped at +25% from 250.
- A lean build swings a bit faster (x1.08), a Muscular build a bit slower.
Trivia
- The 4th hit used to be a kick. It is now a right punch that flows straight out of hit 3.